The Warhammer Fantasy RPG Guide

Warhammer Fantasy Roleplay drops ordinary people (rat catchers, boatmen, scribes) into a grim and perilous Old World of plague, politics and creeping Chaos. This 24-part guide explains the 4th edition rules from Cubicle 7, takes you from your first character to running a campaign (or playing alone), and tours the Empire you will be fighting to survive in.

The core rolltens digits give Success Levels

WFRP at a Glance

Four ideas carry most of the game. Each part of the guide builds on them.

Roll Under

Roll d100 and try to get equal to or under your Characteristic or Skill, after any difficulty modifier. Low is good.

Success Levels

Subtract the tens digit of your roll from the tens digit of your target. The result is how well (or badly) you did, and opposed tests compare it.

Careers

You are what you do: a career sets your skills, talents, status and what you can advance next.

Fate, Fortune & Corruption

Spend Fortune for rerolls and Resolve to shrug off fear; burn Fate to cheat death and Resilience to resist mutation. Chaos is always waiting with Corruption.

The 24 Parts

Players first, then running the game, the Old World itself, and playing solo. Read in order or jump to what you need.

For Players

For the GM

The Old World

Playing Solo

Tools

Use these at the table.