Corruption and Madness: The Slow Slide into Darkness

Losing Your Soul One Point at a Time

The Nature of Corruption: Your Soul Has Hit Points

In the Old World, your body isn't the only thing that can be damaged. Corruption represents the slow erosion of your soul, humanity, and sanity. It's like rust for your spirit—invisible at first, but eventually it eats through everything. Unlike wounds that heal, corruption accumulates, marking your descent into something... else.

graph TD A[Sources of Corruption] --> B[Chaos Exposure] A --> C[Dark Magic] A --> D[Warpstone] A --> E[Moral Decay] B --> F[Daemons, Chaos Sites] C --> G[Necromancy, Dhar] D --> H[Direct Contact] E --> I[Evil Acts] F --> J[Moderate to Major exposure] G --> K[Moderate exposure, or worse] H --> L[Major exposure!] I --> M[GM's call] J --> N{Endurance or Cool test} K --> N L --> N M --> N N -->|Fail| O[Gain Corruption points]

The Corruption Track: Measuring Your Damnation

Mutations: When Your Body Betrays You

Mutations are Chaos's calling cards—physical manifestations of spiritual corruption. They range from "easily hidden" to "burn the witch!" Some might even be useful, which makes them all the more insidious.

Sample Mutations (illustrative, not the Rulebook table) • Acid Blood - Take damage, splatter acid on attacker • Additional Eye - +10 Perception, obviously mutated • Albino - White skin/hair, -10 Fellowship, sunlight hurts • Beast Head - Choose animal, gain bite attack, -20 Fellowship • Bestial Legs - +1 Movement, need special boots • Bird's Head - Beak attack, can't speak normally • Claws - Natural weapons, can't use tools well • Cloud of Flies - Disgusting aura, -20 Fellowship • Corpulent - +5 Toughness, -2 Movement • Crest - Weird growth on head, hats don't fit • Deformed Hands - -20 Dexterity tests • Enormous Head - +5 Intelligence, -10 Initiative • Extra Arm - Additional attack, clothing problems • Extra Mouth - Can eat more, talks too much • Fearsome - Cause Fear in those who see you • Fur - +1 Armor Point, fleas • Gills - Can breathe underwater, need moisture • Horns - Gore attack, can't wear helmets • Tentacle - Replaces arm, grappling bonus • Wings - Can glide, impossible to hide • Weird Secretions - Constantly ooze slime • And worse - Chaos is endlessly creative! Mental Mutations 4e mutations can be physical OR mental: dark urges, whispered voices, obsessions, alien thoughts

Madness: When Your Mind Breaks

How Minds Break: Psychology and Insanities

graph LR A[Horror] --> B{Cool Test} B -->|Pass| C[Hold it together] B -->|Fail| D[Fear or Terror: Broken conditions] A --> E{Chaos-tainted?} E -->|Yes| F[Corruption exposure test] D --> G{Truly traumatic?} G -->|GM decides| H[Gain an Insanity] G -->|No| I[Continue Adventure] H --> J[Long-term mental scar]

Sources of Corruption: A Field Guide to Damnation

Chaos Exposure • Daemon presence: Major • Chaos temple: Moderate+ • Chaos artifact: Moderate • Chaos ritual: Major Dark Magic • Witness Dhar: Minor • Cast Dhar: Moderate+ • Necromancy: Moderate+ • Daemon summoning: Major Warpstone • Near warpstone: Minor • Touch warpstone: Moderate • Ingest warpstone: Major (and worse) • Warpstone dust: Major Moral Corruption • Murder innocent: GM's call • Torture: GM's call • Cannibalism: GM's call • Dark pacts: Moderate+ Cursed Items • Cursed weapon: Minor, often • Daemon weapon: every use • Chaos armour: daily while worn • Grimoire of Chaos: Moderate+ Environmental • Chaos Wastes: daily • Morrslieb full: everything worse • Nurgle's plagues: Minor+ • Skaven warren: Minor, often Note: Exposure levels are this guide's suggestions; the GM decides! Each exposure: Endurance (body) or Cool (mind) test; fail and gain Corruption

Removing Corruption: The Nearly Impossible Task

Getting rid of corruption is like trying to unbake a cake—theoretically possible, practically unlikely. Most methods are temporary, dangerous, or require divine intervention.

Methods to Reduce Corruption (this guide's suggestions; the core rules offer very few):

  • Sigmarite Flagellation: Scourge a little Corruption away, paid for in Wounds (no armour)
  • Shallyan Pilgrimage: Months of service to shed a point or two
  • Morrite Death-Sleep: A deep purge that risks actual death
  • Holy Relic: One use only, relic destroyed
  • Divine Intervention: Variable, requires extreme faith and GM mercy
  • Witch Hunter "Cure": -All corruption (via burning at stake)

Note: Mutations cannot be removed except by divine miracle or amputation!

Living with Corruption: A Survival Guide

Real Play Example: The Corruption Spiral

Gottfried's Descent:

Gottfried has TB 3 and WPB 2 (WP 27), so his limit is 5 Corruption.

Session 1: Touched a strange green stone in the sewers (GM: "Moderate exposure. Endurance test.")

Result: Failed. 2 Corruption. "Your fingers tingle unpleasantly."


Session 5: Watched cultists work dark magic (GM: "Everyone make a Cool test.")

Result: Failed. 1 more. Total: 3. "Your dreams are filled with whispers."


Session 8: Read a forbidden book to find clues (GM: "Major exposure. Cool test.")

Result: Failed. 4 more. Total: 7, over his limit of 5. He has no Resilience left to burn. "Roll for your first mutation..."

Mutation: Extra Mouth. "A second mouth opens on your neck. It whispers constantly."


Session 12: Used a daemon weapon in desperation (GM: "Exposure test every time you swing it.")

Result: Three swings, three failed tests. Mutation after mutation follows.

Outcome: "Your body convulses. Roll a new character. Gottfried is now a Chaos Spawn."

The Psychology of Corruption

Corruption isn't just mechanical—it's a roleplaying opportunity. As corruption accumulates, characters should exhibit changes:

  • First few points: Occasional nightmares, mild paranoia
  • About halfway to your limit: Mood swings, strange cravings, minor tics
  • At your limit (TB + WPB): Hearing voices, compulsive behaviors
  • Over the limit: Personality changes, alien thoughts, mutations
  • Far beyond: Barely human psychology, driven by inhuman urges

"I can still remember when the voices started. Now I can't remember when they stopped
being voices and became my thoughts."
- Journal of Magnus the Corrupted, found in asylum ruins