Corruption and Madness: The Slow Slide into Darkness
The Nature of Corruption: Your Soul Has Hit Points
In the Old World, your body isn't the only thing that can be damaged. Corruption represents the slow erosion of your soul, humanity, and sanity. It's like rust for your spirit—invisible at first, but eventually it eats through everything. Unlike wounds that heal, corruption accumulates, marking your descent into something... else.
graph TD
A[Sources of Corruption] --> B[Chaos Exposure]
A --> C[Dark Magic]
A --> D[Warpstone]
A --> E[Moral Decay]
B --> F[Daemons, Chaos Sites]
C --> G[Necromancy, Dhar]
D --> H[Direct Contact]
E --> I[Evil Acts]
F --> J[1-10 points per exposure]
G --> K[1-5 points per use]
H --> L[1d10 points!]
I --> M[1-3 points per act]
The Corruption Track: Measuring Your Damnation
Mutations: When Your Body Betrays You
Mutations are Chaos's calling cards—physical manifestations of spiritual corruption. They range from "easily hidden" to "burn the witch!" Some might even be useful, which makes them all the more insidious.
Madness: When Your Mind Breaks
The Insanity System: Tracking Mental Damage
graph LR
A[Stress/Horror] --> B{Cool Test}
B -->|Pass| C[Gain Stress]
B -->|Fail| D[Gain Corruption]
C --> E[Accumulate Points]
D --> F[Immediate Effect]
E --> G{Reach Threshold?}
G -->|Yes| H[Gain Mental Disorder]
G -->|No| I[Continue Adventure]
H --> J[Roll on Madness Table]
F --> K[Stunned/Broken/Flee]
Sources of Corruption: A Field Guide to Damnation
Removing Corruption: The Nearly Impossible Task
Getting rid of corruption is like trying to unbake a cake—theoretically possible, practically unlikely. Most methods are temporary, dangerous, or require divine intervention.
Methods to Reduce Corruption:
Sigmarite Flagellation: -1d10 corruption, gain 1d10 wounds (no armor)
Shallyan Pilgrimage: -1 corruption per month of service
Morrite Death-Sleep: -2d10 corruption, risk actual death
Holy Relic: -1 corruption, one use only, relic destroyed
Divine Intervention: Variable, requires extreme faith and GM mercy
Witch Hunter "Cure": -All corruption (via burning at stake)
Note: Mutations cannot be removed except by divine miracle or amputation!
Living with Corruption: A Survival Guide
Real Play Example: The Corruption Spiral
Gottfried's Descent:
Session 1: Touched a strange green stone in the sewers (GM: "Roll 1d10 corruption")
21+ Points: Barely human psychology, driven by inhuman urges
"I can still remember when the voices started. Now I can't remember when they stopped
being voices and became my thoughts."
- Journal of Magnus the Corrupted, found in asylum ruins