The Nature of Corruption: Your Soul Has Hit Points
In the Old World, your body isn't the only thing that can be damaged. Corruption represents the slow erosion of your soul, humanity, and sanity. It's like rust for your spirit—invisible at first, but eventually it eats through everything. Unlike wounds that heal, corruption accumulates, marking your descent into something... else.
The Corruption Track: Measuring Your Damnation
Mutations: When Your Body Betrays You
Mutations are Chaos's calling cards—physical manifestations of spiritual corruption. They range from "easily hidden" to "burn the witch!" Some might even be useful, which makes them all the more insidious.
Madness: When Your Mind Breaks
How Minds Break: Psychology and Insanities
Sources of Corruption: A Field Guide to Damnation
Removing Corruption: The Nearly Impossible Task
Getting rid of corruption is like trying to unbake a cake—theoretically possible, practically unlikely. Most methods are temporary, dangerous, or require divine intervention.
Methods to Reduce Corruption (this guide's suggestions; the core rules offer very few):
- Sigmarite Flagellation: Scourge a little Corruption away, paid for in Wounds (no armour)
- Shallyan Pilgrimage: Months of service to shed a point or two
- Morrite Death-Sleep: A deep purge that risks actual death
- Holy Relic: One use only, relic destroyed
- Divine Intervention: Variable, requires extreme faith and GM mercy
- Witch Hunter "Cure": -All corruption (via burning at stake)
Note: Mutations cannot be removed except by divine miracle or amputation!
Living with Corruption: A Survival Guide
Real Play Example: The Corruption Spiral
Gottfried's Descent:
Gottfried has TB 3 and WPB 2 (WP 27), so his limit is 5 Corruption.
Session 1: Touched a strange green stone in the sewers (GM: "Moderate exposure. Endurance test.")
Result: Failed. 2 Corruption. "Your fingers tingle unpleasantly."
Session 5: Watched cultists work dark magic (GM: "Everyone make a Cool test.")
Result: Failed. 1 more. Total: 3. "Your dreams are filled with whispers."
Session 8: Read a forbidden book to find clues (GM: "Major exposure. Cool test.")
Result: Failed. 4 more. Total: 7, over his limit of 5. He has no Resilience left to burn. "Roll for your first mutation..."
Mutation: Extra Mouth. "A second mouth opens on your neck. It whispers constantly."
Session 12: Used a daemon weapon in desperation (GM: "Exposure test every time you swing it.")
Result: Three swings, three failed tests. Mutation after mutation follows.
Outcome: "Your body convulses. Roll a new character. Gottfried is now a Chaos Spawn."
The Psychology of Corruption
Corruption isn't just mechanical—it's a roleplaying opportunity. As corruption accumulates, characters should exhibit changes:
- First few points: Occasional nightmares, mild paranoia
- About halfway to your limit: Mood swings, strange cravings, minor tics
- At your limit (TB + WPB): Hearing voices, compulsive behaviors
- Over the limit: Personality changes, alien thoughts, mutations
- Far beyond: Barely human psychology, driven by inhuman urges
"I can still remember when the voices started. Now I can't remember when they stopped
being voices and became my thoughts."
- Journal of Magnus the Corrupted, found in asylum ruins