Threats of the Old World: Everything Wants You Dead
The Food Chain: Spoiler Alert - You're Not at the Top
In the Old World, danger comes in all shapes and sizes. From the mundane (angry merchants) to the apocalyptic (Greater Daemons), everything seems designed to end your career as an adventurer. Think of it as an ecosystem where you're simultaneously predator and prey, but mostly prey.
graph TD
A[Threats to Your Existence] --> B[Mundane Threats]
A --> C[Monstrous Threats]
A --> D[Supernatural Threats]
A --> E[Cosmic Threats]
B --> F[Bandits/Thugs]
B --> G[Wild Animals]
B --> H[Disease/Starvation]
C --> I[Beastmen]
C --> J[Greenskins]
C --> K[Skaven]
D --> L[Undead]
D --> M[Daemons]
D --> N[Chaos Cultists]
E --> O[Chaos Gods]
E --> P[Your Own Hubris]
Threat Categories: From "Ouch" to "Oh Sigmar No!"
Common Threats: Your Everyday Nightmares
The Skaven: They're Real (But Don't Tell Anyone)
Chaos: The Ultimate Threat
graph TD
A[The Chaos Gods] --> B[Khorne]
A --> C[Nurgle]
A --> D[Tzeentch]
A --> E[Slaanesh]
B --> F[Blood God War & Murder]
C --> G[Plague Lord Disease & Decay]
D --> H[Changer of Ways Magic & Mutation]
E --> I[Prince of Pleasure Excess & Perfection]
F --> J[Bloodletters]
G --> K[Plaguebearers]
H --> L[Horrors]
I --> M[Daemonettes]
Mutations: When Chaos Touches You
Survival Guide: Know Your Enemy
Real Encounter Example: When Things Go Wrong
The Ambush at Dusk
GM: "As you make camp by the road, you hear rustling in the bushes."
Players: "We ready weapons!"
GM: "Six pairs of red eyes gleam in the darkness. Roll Perception."
Players: *various rolls*
GM: "Those who succeeded notice goat legs beneath tattered cloaks. Beastmen!"
Player 1: "How many?"
GM: "Roll 2d10... *rolls 15* Plus the Bestigor leader makes 16."
Player 2: "We're four rat catchers and a beggar..."
Player 3: "RUN!"
GM: "Smart choice. Roll Athletics to escape..."
The Psychology of Fear
Many creatures cause Fear or Terror. This isn't just flavorβit's a game mechanic that can leave your character cowering when they should be fighting.
Fear and Terror Rules:
Fear: Test Cool or suffer -10 to all tests
Terror: Test Cool or gain Broken condition (basically, run away screaming)
Things that cause Fear: Trolls, large monsters, horrible mutations
Things that cause Terror: Dragons, Greater Daemons, your party's bar tab
The Most Dangerous Enemy: Other Humans
Sometimes the real monsters walk on two legs and wear nice clothes. Noble conspiracies, witch hunters gone mad with power, and corrupt merchants can be deadlier than any beast.
"I've fought daemons, beastmen, and the living dead.
But the creature that frightens me most? Man."
- Captain Marcus Krueger, shortly before his mysterious disappearance