The Nature of Faith in the Old World
In a world where daemons are real and Chaos Gods actively plot humanity's downfall, religion isn't just faithβit's survival. The gods of the Old World are distant, demanding, and only occasionally helpful. Think of them as cosmic middle managers: they might help if you file the proper prayers in triplicate.
The Imperial Pantheon: Your Divine Insurance Policy
Divine Magic: Miracles with Fine Print
Unlike arcane magic that channels raw Chaos, divine magic channels the power of the gods. It's safer (usually), more reliable (sometimes), and comes with moral obligations (always). Think of priests as customer service representatives for deities.
In 4th edition terms (the full rules are in the Magic part): a priest with the Bless talent can call on their god's Blessings, small boons, and one with the Invoke talent can call on Miracles. Both use the Pray skill, which is based on Fellowship. Breaking your god's strictures earns Sin points, and the more Sin you carry, the likelier a failed prayer brings down the Wrath of the Gods. No Winds of Magic, no Miscasts, but the gods keep score.
Blessings and Miracles: Divine Customer Service
Holy Warriors: When Prayers Need Backup
Strictures: The Divine Terms of Service
Every god has rules. Break them, and you lose divine favor faster than you can say "heresy." These strictures aren't suggestionsβthey're cosmic employment contracts.
Cults and Heresies: When Faith Goes Wrong
Divine Intervention: When the Gods Actually Care
Sometimes, very rarely, the gods intervene directly. This usually happens at dramatically appropriate moments and always comes with a price.
Examples of Divine Intervention (GM flavour, not rules):
- Sigmar's Hammer: Weapon glows with holy light against the servants of Chaos
- Shallya's Tears: Dying character miraculously stabilizes
- Morr's Dream: Warning vision of impending doom
- Ulric's Fury: Berserker strength in desperate battle
- Ranald's Luck: Impossible escape route appears
- Verena's Insight: Hidden truth suddenly revealed
Note: These are plot devices, not player abilities. GM discretion required!
Playing a Religious Character
Tips for Faith-Based Characters:
- Choose your god wisely: Their strictures will define your character
- Faith is action: Don't just pray, live your faith
- Conflict is drama: Strictures create interesting dilemmas
- Doubt is human: Even priests question their faith
- Prayers have a price: Every failed Pray test is a chance for Sin to catch up with you
- Community matters: Find fellow believers (or convert them)
- Heresy is everywhere: Stay vigilant, stay paranoid
Religious Conflicts: When Gods Disagree
The gods don't always get along, and neither do their followers. Religious conflict provides excellent roleplaying opportunities and usually ends in someone being burned at the stake.
Common Religious Tensions:
- Sigmarites vs Ulricans: Who's the better war god?
- Morrites vs Necromancers: Death should be permanent
- Shallyans vs Everyone: "Stop stabbing people!"
- Verenans vs Ranaldites: Law versus chaos
- Everyone vs Chaos: The one thing they agree on
"I prayed to Sigmar for strength, Shallya for healing,
Ranald for luck, and Morr for a peaceful death.
Only Morr answered."
- Last words of Brother Wilhelm, Warrior Priest