The Old World's Medical Reality: Leeches and Prayer
In the Empire, medicine consists mainly of bloodletting, suspicious herbs, and desperate prayers to Shallya. Disease is as common as mud and twice as deadly. The average citizen is more likely to die from an infected splinter than a Chaos warrior's blade. Think of it as medieval healthcare, but worse—because at least medieval doctors didn't have to worry about their patients growing tentacles.
Common Diseases: Your Daily Dose of Misery
Contraction and Spread: The Mathematics of Misery
Treatment Options: From Bad to Worse
Magical and Chaos Diseases: When Normal Plague Isn't Enough
Afflictions: Long-Term Suffering
Epidemic Rules: When Plague Comes to Town
Using Disease in Your Campaign
Disease as Plot Device:
- Mystery Source: Why is everyone getting sick? Investigation time!
- Race Against Time: Find cure before important NPC dies
- Moral Dilemmas: Medicine for 10, but 100 are sick
- Social Commentary: Rich get treatment, poor die in streets
- Chaos Corruption: Disease is first sign of cult activity
- Character Development: PC catches chronic condition
Quick Disease Generator
Roll or Choose:
Name (d10): 1-2: [Color] + [Symptom] | 3-4: [Place] + Pox | 5-6: The [Adjective] Death | 7-8: [Saint]'s Curse | 9-10: [Animal] Flu
Transmission (d6): 1: Airborne | 2: Contact | 3: Vermin | 4: Water | 5: Food | 6: Magical
Primary Symptom (d8): 1: Fever | 2: Boils | 3: Cough | 4: Madness | 5: Paralysis | 6: Bleeding | 7: Transformation | 8: Rot
Severity (d6): 1-2: Mild (-10 tests) | 3-4: Moderate (-20 tests) | 5: Severe (-30 tests) | 6: Deadly (Endurance tests or die)
Special Feature (d6): 1: Highly contagious | 2: Targets specific group | 3: Magical origin | 4: Creates carriers | 5: Seasonal | 6: Divine punishment
Memorable Disease Descriptions
Bringing Disease to Life:
Visual: "Your skin takes on a greyish pallor, like old parchment left in the rain."
Auditory: "Each breath rattles in your chest like dice in a cup."
Tactile: "Your joints feel filled with ground glass, grinding with each movement."
Olfactory: "A sweet, cloying smell follows you—the scent of rot barely held at bay."
Psychological: "You know you're dying, but worse, you can feel your mind going too."
"In the Empire, we have a saying: 'The plague that doesn't kill you
probably just hasn't finished with you yet.'"
- Sister Bertha, Shallyan Healer