The Beauty of Random Character Generation
In most RPGs, you carefully craft your hero like a master sculptor. In WFRP, you roll dice and discover you're a cheese maker with a club foot. It's like a lottery where everyone wins a participation prize, but the prize might be "Grave Robber with a fear of confined spaces."
The Character Creation Process
Step One: Choose Your Species (Or Let Fate Decide)
The Old World isn't just populated by humans. You might be:
Step Two: Rolling Characteristics (Praying to the Dice Gods)
Your character has 10 Characteristics. Think of these as your report card for being a functional person. You roll 2d10 and add it to your species' base value (20 for most human Characteristics). It's like genetics, but with more math and disappointment.
Step Three: Your Career (AKA Your Terrible Job)
This is where WFRP shines like a rusty spoon. You don't choose to be a mighty warrior—you roll dice and discover you're a Rat Catcher. It's like a job fair where every booth is hiring for positions you'd never put on your resume. (You can choose instead, but accepting the dice's verdict earns you bonus XP.)
Real Example: Rolling for Career
Player: "I hope I get something cool like Witch Hunter!"
Roll: *rolls 47 on the career table*
GM: "Congratulations, you're a Villager! Specifically, the one who makes the cheese."
Player: "...I make cheese?"
GM: "Yes! You start with a wheel of cheese and a very sharp knife. And since you kept the roll, you get bonus XP."
Player: "Can I at least make it artisanal cheese?"
GM: "Roll for it."
Career Examples: From Humble to... Still Pretty Humble
Secondary Attributes: The Numbers That Really Matter
Some of these come from your Characteristic bonuses, like how many times you can be stabbed before dropping (Wounds: Strength Bonus + 2 × Toughness Bonus + Willpower Bonus for a human). Others come from your species plus a few extra points you hand out yourself, like how lucky you are (Fate) and how stubborn you are (Resilience). Think of them as your video game health bar, but more depressing.
Distinguishing Features: Making Your Character Memorable
Roll (or pick) your eye colour, hair, height and age, then add a quirk or two that makes your character unique. You might get "Impressive Scar" (cool!) or "Pox Marks" (less cool!). It's like character customization, but you're using a slot machine instead of sliders.
Naming Your Character: The Final Touch
Old World names should sound like they were chosen by someone who really hates their children. Think Germanic meets Gothic meets "I'm definitely going to die horribly."
Name Examples by Species:
- Human: Gottfried Grimwald, Brunhilde von Stierhelm, Klaus Kellner
- Dwarf: Grimli Ironfoot, Bordin Goldbeard, Kargath Stonebreaker
- Halfling: Bungo Greenhill, Rosie Bramblefoot, Pip Shortbottom
- Elf: Aelindel Starweaver, Finduilas Moonwhisper, Caelum Swiftarrow
Putting It All Together: Meet Gottfried
Let's create a character together:
Your Character's First Day
Congratulations! You've created a perfectly ordinary person about to face extraordinary horrors. Your rat catcher might start by investigating missing cats and end up uncovering a Skaven conspiracy. Your grave robber might begin looking for easy coin and stumble upon a necromancer's lair.
Remember: In WFRP, every character starts at the bottom. But that's what makes their inevitable rise (or gruesome death) so memorable. Your cheese monger today could be tomorrow's legendary hero... or tomorrow's lunch for a Chaos Spawn.
"By Sigmar, I was just trying to make an honest living!"
- Last words of many WFRP characters